Friday, November 13, 2009

history of manga

Manga (kanji: 漫画; hiragana: まんが; katakana: マンガ; (English: /ˈmɑːŋɡə/) consist of comics and print cartoons (sometimes also called komikku コミック), in the Japanese language and conforming to the style developed in Japan in the late 20th century. In their modern form, manga date from shortly after World War II,but they have a long, complex pre-history in earlier Japanese art.

In Japan, people of all ages read manga. The genre includes a broad range of subjects: action-adventure, romance, sports and games, historical drama, comedy, science fiction and fantasy, mystery, horror, sexuality, and business and commerce, among others. Since the 1950s, manga have steadily become a major part of the Japanese publishing industry, representing a 406 billion yen market in Japan in 2007 (approximately $3.6 billion). Manga have also become increasingly[vague] popular worldwide. In 2008, the U.S. and Canadian manga market was $175 million. Manga are typically printed in black-and-white, although some full-color manga exist (e.g. Colorful). In Japan, manga are usually serialized in telephone book-size manga magazines, often containing many stories, each presented in a single episode to be continued in the next issue. If the series is successful, collected chapters may be republished in paperback books called tankōbon. A manga artist (mangaka in Japanese) typically works with a few assistants in a small studio and is associated with a creative editor from a commercial publishing company. If a manga series is popular enough, it may be animated after or even during its run,[9] although sometimes manga are drawn centering on previously existing live-action or animated films (e.g. Star Wars).

"Manga" as a term used outside Japan refers specifically to comics originally published in Japan.However, manga-influenced comics, among original works, exist in other parts of the world, particularly in Taiwan ("manhua"), South Korea ("manhwa"),and the People's Republic of China, notably Hong Kong ("manhua"). In France, "la nouvelle manga" has developed as a form of bande dessinée (literally drawn strip) drawn in styles influenced by Japanese manga. In the United States, people refer to manga-like comics as Amerimanga, world manga, or original English-language manga (OEL manga).


The Japanese word manga, literally translated, means "whimsical pictures". The word first came into common usage in the late 18th century with the publication of such works as Santō Kyōden's picturebook Shiji no yukikai (1798), and in the early 19th century with such works as Aikawa Minwa's Manga hyakujo (1814) and the celebrated Hokusai Manga containing assorted drawings from the sketchbook of the famous ukiyo-e artist Hokusai. Rakuten Kitazawa (1876–1955) first used the word "manga" in the modern sense.

History and characteristics
Historians and writers on manga history have described two broad and complementary processes shaping modern manga. Their views differ in the relative importance they attribute to the role of cultural and historical events following World War II versus the role of pre-War, Meiji, and pre-Meiji Japanese culture and art.

One view emphasizes events occurring during and after the U.S. Occupation of Japan (1945–1952), and stresses that manga strongly reflect U.S. cultural influences, including U.S. comics (brought to Japan by the GIs) and images and themes from U.S. television, film, and cartoons (especially Disney).Alternately, other writers such as Frederik L. Schodt, Kinko Ito, and Adam L. Kern stress continuity of Japanese cultural and aesthetic traditions as central to the history of manga.

Modern manga originated in the Occupation (1945–1952) and post-Occupation years (1952–early 1960s), while a previously militaristic and ultra-nationalist Japan rebuilt its political and economic infrastructure. An explosion of artistic creativity occurred in this period,involving manga artists such as Osamu Tezuka (Astro Boy) and Machiko Hasegawa (Sazae-san).

Astro Boy quickly became (and remains) immensely popular in Japan and elsewhere,and the anime adaptation of Sazae-san continues to run as of 2009[update], regularly drawing more viewers than any other anime on Japanese television. Tezuka and Hasegawa both made stylistic innovations. In Tezuka's "cinematographic" technique, the panels are like a motion picture that reveals details of action bordering on slow motion as well as rapid zooms from distance to close-up shots. This kind of visual dynamism was widely adopted by later manga artists. Hasegawa's focus on daily life and on women's experience also came to characterize later shōjo manga. Between 1950 and 1969, an increasingly large readership for manga emerged in Japan with the solidification of its two main marketing genres, shōnen manga aimed at boys and shōjo manga aimed at girls.

In 1969 a group of female manga artists (later called the Year 24 Group, also known as Magnificent 24s) made their shōjo manga debut ("year 24" comes from the Japanese name for 1949, the birth-year of many of these artists). The group included Hagio Moto, Riyoko Ikeda, Yumiko Oshima, Keiko Takemiya, and Ryoko Yamagishi, and they marked the first major entry of women artists into manga.Thereafter, primarily women artists manga would draw shōjo for a readership of girls and young women. In the following decades (1975-present), shōjo manga continued to develop stylistically while simultaneously evolving different but overlapping subgenres.Major subgenres include romance, superheroines, and "Ladies Comics" (in Japanese, redisu レディース, redikomi レディコミ, and josei 女性).

Modern shōjo manga romance features love as a major theme set into emotionally intense narratives of self-realization. With the superheroines, shōjo manga saw releases such as Naoko Takeuchi's Pretty Soldier Sailor Moon, which became internationally popular in both manga and anime formats. Groups (or sentais) of girls working together have also been popular within this genre.

Manga for male readers sub-divides according to the age of its intended readership: boys up to 18 years old (shōnen manga) and young men 18- to 30-years old (seinen manga); as well as by content, including action-adventure often involving male heroes, slapstick humor, themes of honor, and sometimes explicit sexuality. The Japanese use different kanji for two closely allied meanings of "seinen"—青年 for "youth, young man" and 成年 for "adult, majority"—the second referring to sexually overt manga aimed at grown men and also called seijin ("adult" 成人) manga.Shōnen, seinen, and seijin manga share many features in common.

Boys and young men became some of the earliest readers of manga after World War II. From the 1950s on, shōnen manga focused on topics thought to interest the archetypal boy, including subjects like robots, space-travel, and heroic action-adventure. Popular themes include science fiction, technology, sports, and supernatural settings. Manga with solitary costumed superheroes like Superman, Batman, and Spider-Man generally did not become as popular.

The role of girls and women in manga produced for male readers has evolved considerably over time to include those featuring single pretty girls (bishōjo) such as Belldandy from Oh My Goddess!, stories where such girls and women surround the hero, as in Negima and Hanaukyo Maid Team, or groups of heavily armed female warriors (sentō bishōjo)

With the relaxation of censorship in Japan after the early 1990s, a wide variety of explicitly-drawn sexual themes appeared in manga intended for male readers, and correspondingly occur in English translations. These depictions range from mild partial nudity through implied and explicit sexual intercourse through bondage and sadomasochism (SM), zoophilia (bestiality), incest, and rape.

The gekiga style of drawing—emotionally dark, often starkly realistic, sometimes very violent—focuses on the day-in, day-out grim realities of life, often drawn in gritty and unpretty fashions. Gekiga such as Sampei Shirato's 1959–1962 Chronicles of a Ninja's Military Accomplishments (Ninja Bugeichō) arose in the late 1950s and 1960s partly from left-wing student and working-class political activism and partly from the aesthetic dissatisfaction of young manga artists like Yoshihiro Tatsumi with existing manga.


In Japan, manga constituted an annual 406 billion yen (approximately $3.6 billion USD) publication-industry by 2007. Recently, the manga industry has expanded worldwide with distribution companies license and reprint manga into their native languages.

After a series has run for a while, publishers often collect the stories together and print them in dedicated book-sized volumes, called tankōbon. These are the equivalent of U.S. trade paperbacks or graphic novels. These volumes use higher-quality paper, and are useful to those who want to "catch up" with a series so they can follow it in the magazines or if they find the cost of the weeklies or monthlies to be prohibitive. Recently, "deluxe" versions have also been printed as readers have got older and the need for something special grew. Old manga have also been reprinted using somewhat lesser quality paper and sold for 100 yen (about $1 U.S. dollar) each to compete with the used book market.

Marketeers primarily classify manga by the age and gender of the target readership. In particular, books and magazines sold to boys (shōnen) and girls (shōjo) have distinctive cover art and are placed on different shelves in most bookstores. Due to cross-readership, consumer response is not limited by demographics. For example, male readers subscribing to a series intended for girls and so on.

Japan also has manga cafés, or manga kissa (kissa is an abbreviation of kissaten). At a manga kissa, people drink coffee and read manga, and sometimes stay there overnight.

There has been an increase in the amount of publications of original webmanga. It is internationally drawn by enthusiasts of all levels of experience, and is intended for online viewing. It can be ordered in graphic novel form if available in print.

The Kyoto International Manga Museum maintains a very large website listing manga published in Japanese.

See also: List of manga magazines
Eshinbun Nipponchi; credited as the first manga magazine ever made.

Manga magazines usually have many series running concurrently with approximately 20–40 pages allocated to each series per issue. Other magazines such as the anime fandom magazine Newtype featured single chapters within their monthly periodicals. Other magazines like Nakayoshi feature many stories written by many different artists, these magazines, or "anthology magazines", as they are also known (colloquially "phone books"), are usually printed on low-quality newsprint and can be anywhere from 200 to more than 850 pages long. Manga magazines also contain one-shot comics and various four-panel yonkoma (equivalent to comic strips). Manga series can run for many years if they are successful. Manga artists sometimes start out with a few "one-shot" manga projects just to try to get their name out. If these are successful and receive good reviews, they are continued.

Kanagaki Robun and Kawanabe Kyosai created the first manga magazine in 1874: Eshinbun Nipponchi. A British man named Charles Wargman founded the Japan Punch, the influence of the magazine. Eshinbun Nipponchi had a very simple style of drawings and did not become popular with many people. Eshinbun Nipponchi ended after three issues. The magazine Kisho Shimbun in 1875 was inspired by Eshinbun Nipponchi, this was followed by Marumaru Chinbun in 1877, and then Garakuta Chinpo in 1879.Shōnen Sekai was the first shōnen magazine created in 1895 by Iwaya Sazanami, a famous writer of Japanese children's literature back then. Shōnen Sekai had a strong focus on the First Sino-Japanese War.

In 1905 the manga magazine publishing boom started with the Russo-Japanese War, Tokyo Pakku was created and became a huge hit. After Tokyo Pakku in 1905, a female version of Shōnen Sekai was created and named Shōjo Sekai, considered the first shōjo magazine. Shōnen Pakku was made and is considered the first kodomo magazine. The kodomo demographic was in an early stage of development of Meiji period. Shōnen Pakku was influenced from foreign children's magazines such as Puck which an employee of Jitsugyō no Nihon (publisher of the magazine) saw and decided to Shōnen Pakku. In 1924, Kodomo Pakku was launched as another kodomo magazine after Shōnen Pakku. In the boom, Poten was published in 1908 which comes from the french "potin". All the pages were full color influenced from Tokyo Pakku and Osaka Pakku. It is unknown if there was any other issues than the first. Kodomo Pakku was launched May 1924 by Tokyosha and featured high-quality art of many members of the manga society like Takei Takeo, Takehisa Yumeji and Aso Yutaka. On some of the manga it used speech balloons for representation, other manga from the previous eras did not use speech balloons and were silent.

Published from May 1935 to January 1941 was Manga no Kuni which was published around the Second Sino-Japanese War. Manga no Kuni featured information on becoming a mangaka and on other comics industries around the world. Manga no Kuni handed its title to Sashie Manga Kenkyū in August 1940.


Dōjinshi, produced by small amateur publishers outside of the mainstream commercial market, resemble in their publishing small-press independently published comic books in the United States. Comiket, the largest comic book convention in the world with over 510,000 gathering in 3 days, is devoted to dōjinshi. While they are many times original stories, many are parodies of or include characters from popular manga and anime series. Some dōjinshi continue with a series' story or write an entirely new one using its characters, much like fan fiction. In 2007, dōjinshi sold for 27.73 billion yen (245 million USD).

International markets

As of 2007 the influence of manga on international animation had grown considerably over two decades. Influence refers to effects on the comics markets outside of Japan and to aesthetic effects on comics artists internationally.
The reading direction in a traditional manga

Traditionally, manga stories flow from top to bottom and from right to left, following the traditional pattern of the written Japanese language. Some publishers of translated manga keep this format, but other publishers flip the pages horizontally, changing the reading direction to left to right, so as not to confuse foreign readers or traditional comics consumers. This practice is known as "flipping". For the most part, the criticisms suggest that flipping goes against the original intentions of the creator (for example, if a person wears a shirt that reads "MAY" on it, and gets flipped, then the word is altered to "YAM"). Flipping may also cause oddities with familiar asymmetrical objects or layouts, such as a car being depicted with gas pedal on the left and the brake on the right, or a shirt with the buttons on the wrong side.

United States

Manga made their way only gradually into U.S. markets, first in association with anime and then independently. Some U.S. fans were aware of manga in the 1970s and early 1980s. However, anime was initially more accessible than manga to U.S. fans, many of whom were college-age young people who found it easier to obtain, subtitle, and exhibit video tapes of anime than translate, reproduce, and distribute tankōbon-style manga books. One of the first manga translated into English and marketed in the U.S. was Keiji Nakazawa's Barefoot Gen, an autobiographical story of the atomic bombing of Hiroshima issued by Leonard Rifas and Educomics (1980–1982). More manga were translated between the mid-1980s and 1990s, including Golgo 13 in 1986, Lone Wolf and Cub from First Comics in 1987, and Kamui, Area 88, and Mai the Psychic Girl, also in 1987 and all from Viz Media-Eclipse Comics. Others soon followed, including Akira from Marvel Comics-Epic Comics and Appleseed from Eclipse Comics in 1988, and later Iczer-1 (Antarctic Press, 1994) and Ippongi Bang's F-111 Bandit (Antarctic Press, 1995).

In the 1980s to the mid-1990s, Japanese animation, like Akira, Dragon Ball, Neon Genesis Evangelion, and Pokémon, made a bigger impact on the fan experience and in the market than manga. Matters changed when translator-entrepreneur Toren Smith founded Studio Proteus in 1986. Smith and Studio Proteus acted as an agent and translator of many Japanese manga, including Masamune Shirow's Appleseed and Kōsuke Fujishima's Oh My Goddess!, for Dark Horse and Eros Comix, eliminating the need for these publishers to seek their own contacts in Japan. Simultaneously, the Japanese publisher Shogakukan opened a U.S. market initiative with their U.S. subsidiary Viz, enabling Viz to draw directly on Shogakukan's catalogue and translation skills.

The U.S. manga market took an upturn with mid-1990s anime and manga versions of Masamune Shirow's Ghost in the Shell (translated by Frederik L. Schodt and Toren Smith) becoming very popular among fans. Another success of the mid-1990s was Sailor Moon. By 1995–1998, the Sailor Moon manga had been exported to over 23 countries, including China, Brazil, Mexico, Australia, most of Europe and North America. In 1997, Mixx Entertainment began publishing Sailor Moon, along with CLAMP's Magic Knight Rayearth, Hitoshi Iwaaki's Parasyte and Tsutomu Takahashi's Ice Blade in the monthly manga magazine MixxZine. Two years later, MixxZine was renamed to Tokyopop before discontinuing in 2000. Mixx Entertainment, later renamed Tokyopop, also published manga in trade paperbacks and, like Viz, began aggressive marketing of manga to both young male and young female demographics.

In the following years, manga became increasingly popular, and new publishers entered the field while the established publishers greatly expanded their catalogues. As of 2008, the U.S. and Canadian manga market generated $175 million in annual sales. Simultaneously, mainstream U.S. media began to discuss manga, with articles in The New York Times, Time magazine, The Wall Street Journal, and Wired magazine.


Manga has influenced European cartooning in a way somewhat different than the United States experience. Manga was opened to the European market during the 1970s when Italy and France broadcast anime. French art has borrowed from Japan since the 19th century (Japonisme), and has its own highly developed tradition of bande dessinée cartooning. In France, imported manga has easily been assimilated into high art traditions. For example, volumes 6 and 7 of Yu Aida's Gunslinger Girl center on a cyborg girl, a former ballet dancer named Petruchka. The Asuka edition of volume 7 contains an essay about the ballet Petruchka by Russian composer Igor Stravinsky and first performed in Paris in 1911. However, Francophone readership of manga is not limited to an artistic elite. Instead, beginning in the mid-1990s, manga has proven very popular to a wide readership, accounting for about one-third of comics sales in France since 2004. According to the Japan External Trade Organization, sales of manga reached $212.6 million within France and Germany alone in 2006. European publishers marketing manga translated into French include Glénat, Asuka, Casterman, Kana, and Pika Édition, among others.

European publishers also translate manga into German, Italian, Dutch, and other languages. Manga publishers based in the United Kingdom include Gollancz and Titan Books. Manga publishers from the United States have a strong marketing presence in the United Kingdom, e.g., the Tanoshimi line from Random House.

Localized manga

A number of artists in the United States have drawn comics and cartoons influenced by manga. As an early example Vernon Grant drew manga-influenced comics while living in Japan in the late 1960s and early 1970s. Others include Frank Miller's mid-1980s Ronin, Adam Warren and Toren Smith's 1988 The Dirty Pair, Ben Dunn's 1993 Ninja High School, Stan Sakai's 1984 Usagi Yojimbo, and Manga Shi 2000 from Crusade Comics (1997).

By the 21st Century, several U.S. manga publishers had begun to produce work by U.S. artists under the broad marketing label of manga. In 2002, I.C. Entertainment, formerly Studio Ironcat and now out of business, launched a series of manga by U.S. artists called Amerimanga. In 2004 eigoMANGA launched Rumble Pak and Sakura Pakk anthology series. Seven Seas Entertainment followed suit with World Manga. Simultaneously, TokyoPop introduced original English-language manga (OEL manga) later renamed Global Manga.TokyoPop is currently the largest U.S. publisher of original English language manga.

Francophone artists have also developed their own versions of manga, like Frédéric Boilet's la nouvelle manga. Boilet has worked in France and in Japan, sometimes collaborating with Japanese artists.


The Japanese manga industry has a large number of awards, mostly sponsored by publishers, with the winning prize usually including publication of the winning stories in magazines released by the sponsoring publisher. Examples of these awards include:

* the Akatsuka Award for humorous manga
* the Dengeki Comic Grand Prix for one-shot manga
* the Kodansha Manga Award (multiple genre awards)
* the Seiun Award for best science fiction comic of the year
* the Shogakukan Manga Award (multiple genres)
* the Tezuka Award for best new serial manga
* the Tezuka Osamu Cultural Prize (multiple genres)

The Japanese Ministry of Foreign Affairs also awards the International Manga Award annually since May 2007.

source article: wikipedia_manga

Thursday, November 12, 2009

Ikeyamada Gō

have you read midori is tomboy?

would know who is the author?

yep, who else other than ikeyamada go. author of this one like the manga since childhood. published works from various languages. ranging from English, to Indonesian.

Ikeyamada Gō (Gō Ikeyamada, born May 25) is a Japanese manga artist. Most of her work consists of Shōjo manga. She made her debut with Get Love!! in the year 2002 in a Shōjo Comic Issue, and is still writing the manga today.

The following is a manga creations that I know of:
midory is tomboy
moekare official fan book
who's afraid of Wolves?!

if you want to know more about it, you can visit their site at:

fan club ikeyamada go:

manga drawing tips for beginners

1. The first step began looking for a comic book reference to be drawn, for example images, including cartoons that have been there more easily than having to create a picture or painting their own images.

2. Before we start painting a picture prepared in advance drawing equipment blank paper, pencils and erasers. Well .. when everything is ready let us begin.

3. Started painting cartoon characters face one of your favorite comics in a way it slowly. Just suggestions draw a comic about the pictures is easy to like Doraemon or Sincan.

4. Draw slowly (slowly cartoon painting) and do not need to worry if the picture is not similar to his comic, his name is also just learning to draw.

5. Try drawing faces in each of the comic / cartoon artist they will be done until the end. Draw a comic character's face repeatedly so that roughly similar to the comic.

6. Then drawing a comic character without having to look at a comic book. The resulting image may not look like the original, so keep learning to paint, there is a part les painting but it depends of each person. But the most important thing you have to know the special features on the comic image.

7. Draw the face of these figures in different positions, such as a picture from the side or front. Do this over and over again, and then drawing a comic character without having to see the book paints komik.Semakin often the better practice and be like studying in studio painting, painting courses, painting lessons.

8. For the record, do not always move to draw another comic character, because it will ruin your concentration in drawing. This can also be applied in painting lessons, learn to paint.

9. If you are able to draw a face without having to look at a comic book. Learning in the studio could paint something like this implemented. Next try to change the comic facial expressions, such as facial expression images are angry, sad or happy facial expressions.

10. Follow the step by step points are above. Perhaps the painting himself often, as our capacity can be exceeded even in the studio painting, painting courses, painting lessons, etc..

Wednesday, November 11, 2009

so hard, and easy to draw manga

hemm,,i was to draw manga, i think its so hard. correct word people, if you draw a manga must have talent. and i try,, the result is not like manga.

intention to draw a beautiful woman, like me, its so strange shapes instead. haha!

manga is a lot of courses. but, if there is a free, why should pay?

many provider manga tutorials sites: this site is very interesting and simple. or

unfortunately, until now there has been no turorial drawing manga in Indonesian. hemm, maybe one day I'll write a tutorial how to draw manga. but if it is good. hehe!

was, I think the manga is not developed. but instead the development so far. quite terrible. even to the world. in Indonesia also has many established courses manga (have never follow-up, new intentions, hehe).

However, for friends who want a course manga, you can courses in pamerah.

but if you want a free, you can visit the manga tutorial site.

midori looking for her lost love

I do not know when this manga was first published. when I search on wikipedia, it has since 2008. means has a year more I read this manga.

This manga about a girl named midori who fell in love with a Hino Tsukasa, a player the ball. They first met on a remote island in Japan. then, Hino very good and teaches midori play ball. memories of good times, especially when Hino midori promised to marry someday.

however, left Hino midori. until 16 years later they were brought together in a football action.

the story is very exciting for me. even though I had disappointed to read his volumes to 10.

nobara lazy girl

a few months ago, I read a funny manga. just a moment I read, I immediately made a very silly laugh. it's soo funny. when the story is very simple, but the author is very smart to make readers laugh.

yup, nobara! sd child super lazy and too smart! she always have a way to get things done, which is a lazy style. haha!

but unfortunately, in Indonesia is very limited. I only see 3 comics in stock there.
that time, I bought IDR 12.300, or about USD 1.23
unfortunately, when a good story. However, it gramedia not plan to add the stock and still the old publication.